andreea chifu, paradox interactive

39
SINGLE or WITH a PUBLISHER?

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Page 1: Andreea Chifu, Paradox Interactive

SINGLE or WITH a

PUBLISHER?

Page 3: Andreea Chifu, Paradox Interactive

The world’s leading independent publisher of hardcore PC games

* GRAND STRATEGY

* MANAGEMENT/SIMULATION

* RPG

Page 4: Andreea Chifu, Paradox Interactive

Release Q3 20162015PC, Mac, LinuxOwners: 2,5 M 85 94% Steam User Score

2016PC, Mac, LinuxOwners: 500k79 86% Steam User Score

2015PC, Mac, LinuxOwners: 770k89 92% Steam User Score

2016PC, Mac, LinuxOwners: 150k83 84% Steam User Score

2013PC, Mac, LinuxOwners: 1 M 87 89% Steam User Score

2012PC, Mac, LinuxOwners: 1.3 M 82 89% Steam User Score

Page 5: Andreea Chifu, Paradox Interactive

LOOKING FOR PUBLISHERS

Page 6: Andreea Chifu, Paradox Interactive

DO I REALLY NEED A PARTNER?PUBLISHER

Page 7: Andreea Chifu, Paradox Interactive

WHAT A PUBLISHER COULD DO?

• Financial support

• Market Research

• Marketing (Branding &

performance marketing)

• PR

• Expose the game to their fans

• Cross marketing

• Submission &Distribution

• Wide Distribution

• Physical distribution

• Good connection with

stores- featuring

• QA

• Customer support

• Support with programming

and art resources

• Sound design

• Legal work: Take care of the

trademarks, IP registration,

local approval, piracy

Page 8: Andreea Chifu, Paradox Interactive

WHAT A PUBLISHER WON’T DO

Make a bad game sell!

Make you passionate about your project!

Make the development estimations for you!

Guarantee you will succeed together!

Page 9: Andreea Chifu, Paradox Interactive

ANOTHER THING…

Page 10: Andreea Chifu, Paradox Interactive

PUBLISHERS HAVE ALL THE ANSWERSGut feeling is a kind of matching

game based on experience.

It becomes more strong with a

lot of collections of life

experiences.

Page 11: Andreea Chifu, Paradox Interactive

WHAT IS COUNTED AS SUCCESS?

Page 12: Andreea Chifu, Paradox Interactive

I AM DIFFERENT. WHAT DOES SUCCESS MEAN TO ME?

# Have it live on Steam

# 1000 MAU

# ROI >200%

# Worldwide exposure

# Be in the 10 media publications

# Release the 2nd Minecraft

Page 13: Andreea Chifu, Paradox Interactive

I ENJOY BEING SINGLE

• WE HAVE WHAT WE NEED!

• DOING AUXILIARY ACTIVITIES WON’T STAY IN THE WAY OF THE GAME

DEVELOPMENT!

• WE WANT TO LEARN HOW TO DO IT OURSELF!

• WE DON’T WANT TO SHARE ANY CENT!

• WHAT THE PUBLISHER BRINGS TO THE TABLE IS NOT VALUABLE

ENOUGH!

Page 14: Andreea Chifu, Paradox Interactive

LET’S SHARE RESPONSABILITIES!

…I JUST WANT TO MAKE GAMES!

Page 15: Andreea Chifu, Paradox Interactive

MY NEEDS LIST

• Only Money!!!

• Resources

• Audience

• Knowledge

• Awareness

• Help on penetrating a certain market

Page 16: Andreea Chifu, Paradox Interactive

COMPROMISES

Revenue Share Costs

IP KNOW HOW

Opportunities

Fan Base

Biggest Risks

Non- negotiable vs Compromises I can live with!

Page 17: Andreea Chifu, Paradox Interactive

WHAT CAN I BRING IN THIS RELATIONSHIP?

• Team Size

• Track record

• In-house knowledge

• Areas of Expertise

• Fan Base

• IP

Page 18: Andreea Chifu, Paradox Interactive
Page 19: Andreea Chifu, Paradox Interactive

WHO IS THE RIGHT MATCH?

Page 20: Andreea Chifu, Paradox Interactive

LIFE VALUES

GAME

Page 21: Andreea Chifu, Paradox Interactive

DO WE PLAY THE SAME GAMES?

Page 22: Andreea Chifu, Paradox Interactive

PRENUPTIAL MARKETING PLAN

Page 23: Andreea Chifu, Paradox Interactive

HOW MANY FOLLOWERS DO YOU HAVE?

Page 24: Andreea Chifu, Paradox Interactive

HOW CONTROLLING ARE YOU?

Page 25: Andreea Chifu, Paradox Interactive

HOW DO WE COMPLEMENT EACHOTHER?

Page 26: Andreea Chifu, Paradox Interactive

PARADOX’S PUBLISHING SERVICES

QA Brand Manager

Analytics

Customer Support

Producer

UR

Legal

Finance

UA

Community Management

Sales

Marketing

Sound &

Music

PR

Biz Dev

Licensing

Page 27: Andreea Chifu, Paradox Interactive

ARE YOU GIVING ME WHAT I NEED?

Page 28: Andreea Chifu, Paradox Interactive

STRENGHTS & OPPORTUNITIES

Page 29: Andreea Chifu, Paradox Interactive

I am not the only one?HOW MANY OTHERS?

Page 30: Andreea Chifu, Paradox Interactive

LONG TERM RELATION?

Page 31: Andreea Chifu, Paradox Interactive

EXCLUSIVE? FOR LIFE?

Page 32: Andreea Chifu, Paradox Interactive

BEHIND EVERY SUCCESFUL PUBLISHER THERE IS A DEVELOPER

OR THE OTHER WAY AROUND?

Page 33: Andreea Chifu, Paradox Interactive

LIKE ANY GOOD RELATIONSHIP…

• It goes both ways

• Requires ongoing work

• Communication! Have clear defined needs and expectations.

• Compromises should be both ways, in order to meet in the middle

Page 34: Andreea Chifu, Paradox Interactive

[email protected]

https://se.linkedin.com/in/andreeachifu

@AndreeaChifu

Page 35: Andreea Chifu, Paradox Interactive

https://www.paradoxinteractive.com/en/

pitch-your-game/

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